#OVERFLOW!
A game inspired by spending so much time on Path of Building while playing POE.
What if you could directly affect the numbers behind the damage and defensive calculations in POB... and turn that into a POE progression-type game?
This is a prototype of a very, very small combat slice of the game I’m imagining.
Play it on a PC or laptop, in a window at least 1280 × 720.
WHAT’S IN THIS BUILD
• Pick a starter: Thermal Spike (single target) or Hard Reset (clears packs). Each one shapes the sheet you build on.
• Six fights in a row, ending with two bosses: The Auditor (one huge slam every 7 s) and The Swarm (6 waves of 16). Each starter has a boss it struggles with.
• Tile picks: after each win, pick 1 of 3 new tiles. Two are for your skill sheet, one for Defence. Some are trade-offs, like Split Shot (+2 projectiles, less HIT) or Focus (more HIT, less area). Swap them in and out between fights.
• A Defence sheet: armour, resistances and toughness rows. Each enemy hit flows down the rows to your life, so you can see how many hits you’d survive.
• 3 portals per run. A loss costs one: retry the fight, or skip it for a smaller pick. At zero, a loss skips the fight automatically.
• Gold cells double whatever tile sits in them, and move every fight.
• Crit tiles go only in the crit row, and each tile shows its effect first, with any downside in red.
• Every number is traceable: click any total, the HIT or a sidebar stat, and lines show you exactly which tiles fed it. The Combat log lists every hit of the fight, yours and theirs.
FEEDBACK IS APPRECIATED
If you enjoy the concept, or even if you don’t, feel free to leave some feedback.
Click ✎ in the title bar: answer a few quick questions, then COPY FEEDBACK and paste it in a comment below. It includes your build, your seed and a log of your run, so I can replay what happened.
CONTROLS
• Enter: start a fight · A: keep the arena open
• Q / E: switch between your skill and Defence sheets
• 1–3: pick a tile
• Click a number, then F2 (or double-click): trace where it came from
• Ctrl+Z / Ctrl+Shift+Z: undo / redo tile moves
• [ and ]: animation speed · Space: skip the animation
• Esc: close things one at a time · ?: full key list
| Updated | 1 day ago |
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Kungfusionuk |
| Genre | Strategy |
| Tags | buildcrafting, Math, numbers, Prototype, Roguelike, Roguelite, Singleplayer, spreadsheet, theorycrafting |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Comments
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A roguelite where the build sheet is the whole game is a great bit. Took down the training dummy with three casts of 18, then the loot screen immediately tempted me with a 1-45 gamble tile. Of course I took it.